Showing posts with label Magna Carta II. Show all posts
Showing posts with label Magna Carta II. Show all posts

Wednesday, October 21, 2009

The First 3 Hours: Magna Carta II

Roughly one full week after the game’s official North American release, I finally got my hands on Namco Bandai’s latest JRPG for the Xbox 360, Magna Carta II.

Now, I say ‘JRPG’ knowing full-well that the game was developed by South Korean developer Softmax, and is about as Made-in-Japan as kimchi. However, in terms of game style, Magna Carta II is JRPG through-and-through. Besides the fact that it was paid for and published by Japanese mega-publisher Namco Bandai.

In terms of story, MCII follows a young amnesiac man named Juto who is torn from his peaceful life when two mainland armies vie for control of a giant, living weapon found on the otherwise neutral Highwind Island. Juto, dragged into the war, finds himself on the side of the Southern Forces, the underdogs in the current civil war, as he searches for revenge and answers about his past.

Don’t feel too bad if this sounds extremely familiar to you, as MCII indeed touches on just about every JRPG cliché known to man. The story also features a beautiful, strong-willed, but secretly insecure princess, a giant warrior of a different race that has limited personality but uses a huge hammer or axe in battle, and a fire mage who acts like a little cocky bitch all of the time, despite the fact that his usefulness on the field is questionable at best. Yes, Magna Carta II, so far, offers no real giant leaps in tried-and-true JRPG storytelling.

Now, despite the myriad clichés present, Magna Carta II has occasional strokes of brilliance in its story. Every once in a while, you will say, ‘wow, that’s pretty cool.’ Unfortunately, those few moments are lessened by the sheer amount of ‘meh’ that the story is sure to provoke. Honestly, certain moments that should have felt Earth-shattering in their impact on the story came off feeling half-done, half-assed, or both.

That’s not to say the story isn’t interesting. It is, and I am enjoying it. But it feels like it just could have been so much better.

Graphically, Magna Carta II does a decent job. For the most part, locales are complex and interesting, and the ability of each of your party members to interact with other environmental objects uniquely is a welcomed addition. Animation is decent if occasionally slightly awkward. Character models, again, are generally pretty good, but nothing that couldn’t have been improved.

The Japanese (or Korean, for that matter) voice-overs are nowhere to be seen on the North American version, so you’ll be stuck with the English cast. This is usually not a big problem, as the English cast typically delivers a good performance, though it’s not without its awkward moments.

The battle system, possibly Magna Carta II’s biggest strength, is a mix of real-time action and turn-based strategy. Each of your characters will attack enemies in real-time, but a sensitive stamina meter prevents any one character from going out on the offensive for too long. This provides for a system that encourages you to switch between characters often in battle to prevent your party from getting too held up on enemies (who don’t seem to have stamina meters). There are other functions of the battle system that allow you to ‘Chain’ attacks with other party members to increase attack power and put off the dreaded ‘Overheat’ status.

Though I initially found this battle system impossibly complex during the Japanese demo, the full game introduces the concept much more gradually, allowing for plenty of time to get comfortable with the controls.

One other thing that I think Magna Carta II does well (so far), is provide alternative methods of experience and gold harvesting. Though, like in most RPGs, you are free to spend as much time as you like beating up random monsters to grind up levels, MCII is chock-full of NPCs who will offer you quests in exchange for experience, money, and (occasionally) rare items. Though quests are nothing new, receiving experience bonuses for doing them is a concept that hasn’t really caught hold in the JRPG genre, and it’s an addition that I would highly recommend bringing in again.

Finally, let me just touch on the soundtrack, which is, in a word, great. The music has a generally nice feel to it, and is reminiscent of lots of great PS1 soundtracks like Legend of Dragoon. There is no pesky battle theme, either, meaning that you can enjoy an area’s background theme without being constantly interrupted by the same battle music over and over again. So great.

My only gripe with the soundtrack is the disappointing (though predictable) exclusion of the game’s Jpop theme song from GLAY, replaced instead by an orchestrated, no lyrics version. Namdai’s MO, I know, but disappointing nonetheless.

Overall, Magna Carta II is a good JRPG, with occasional strokes of ‘great,’ but bogged down by its own unrealized potential. If you have been holding your breath for a new HD JRPG since SO4, then feel free to pick this one up, as it will scratch that JRPG itch. But if you are holding out for the next genre-redefining JRPG, I’m afraid this just isn’t that game.

At least, not after my first three hours with it.

Tuesday, October 13, 2009

GameTrailers Previews Magna Carta II

Namco Bandai has a commitment to keeping the JRPG genre going in Japan. With titles announced regularly for every major platform thinkable, many of their franchises are extremely well-known and well-loved in their home market.

North America, however, is a different story. Not only does Namdai release less than half of their own RPGs, the ones they do release get barely even an announcement from the publisher. So, though I tend to enjoy Namdai's RPGs very much, I find I have a difficult time finding things to say about their titles.

Thankfully, GameTrailers has graciously provided us with a short video preview of Namdai's upcoming Magna Carta II that really gives viewers a good overview of what the title is all about.

Check it out below.



Magna Carta II is available for Xbox 360 today in North America, and will be available on October 16, 2009 in Europe. It has been available in Japan since August.

Friday, July 24, 2009

Dust Off Your Japanese XBL Account, Magna Carta II JP Demo This Weekend

Korean developer Softmax and Namco Bandai publishing label Banpresto are teaming up for the third Magna Carta title, Magna Carta II for the Xbox 360. Though its North American date is still the unhelpfully vague "Fall 2009," the Japanese version is almost upon us.

But wait, you say, Tears of Blood on the PS2 had a confusing/frustrating/difficult battle system, and the original Magna Carta never saw an English release. How will I know if I like this game enough to buy it?

Fear not, indecisive gamer, for Namdai will be releasing a Japanese demo of the game this upcoming Sunday in Japan (July 26, 2009). For most North American gamers, this translates into sometime late afternoon/early evening tomorrow. Bonus!

The demo will reportedly feature an outline of the beginning of the game, a battle tutorial, and will end with the very first boss encounter: the Werewolf.

This demo is only available for Japanese Xbox Live accounts right now, but, y'know, you don't have to actually be Japanese to have a Japanese Xbox Live account, if you catch my drift. ;)

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime this Fall in North America.

I'm hoping that I have enough time to give the demo a spin sometime this weekend so I can tell you all about it next week. :)

[Dengeki]
[Magna Carta II Official Japanese Site]

Friday, July 17, 2009

Trailer Catch-Up Round 289

There are six new trailers below. You should watch them if you like watching RPG trailers.

Divinity II: Ego Draconis
PC, Xbox 360
Larian Studios, dtp Entertainment
TBA 2009 (North America & Europe)





Magna Carta II
Xbox 360
Softmax, Banpresto (Namco Bandai)
August 6, 2009 (Japan), Fall 2009 (North America)





Ragnarok Online DS
Nintendo DS
GungHo, XSEED
Winter 2009 (North America)



Ys 7
PSP
Falcom
September 17, 2009 (Japan)

Tuesday, June 30, 2009

Trailer Tuesday: Watch New Magna Carta II and End of Eternity Trailers

News is always a little slow during the summer months for RPGs. Not always sure why, but what can you do, right?

In an attempt to satiate your need for new RPG developments, Sega and Namco Bandai have each released new gameplay-heavy trailers for their respective upcoming RPGs, End of Eternity and Mangna Carta II (developed by tri-Ace and Softmax respectively). Take a watch below.

End of Eternity


Magna Carta II


Hm, both are looking promising. Anyone have a favorite?

End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this Winter in Japan. It will be available as Resonance of Fate in North America sometime next Spring.

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime during the third quarter of 2009 in North America.

Thursday, June 25, 2009

Jumbo Scan Update

Yes, I have once again fallen behind in scan coverage. So here I am, trying to make it up in one fell swoop. As usual, take a look at the scans below, or at least the ones that interest you. :)

End of Eternity (Resonance of Fate in NA)
Xbox 360, PlayStation 3
tri-Ace, Sega
Winter 2009 (Japan), Spring 2010 (North America)



Last Rebellion
PlayStation 3
Hit Maker, Nippon Ichi/NIS America
Winter 2009 (Japan & North America)


Magna Carta II
Xbox 360
Softmax, Banpresto, Namco Bandai
August 6, 2009 (Japan), Q3 2009 (North America)


Tales of Graces
Nintendo Wii
Namco Bandai
Winter 2009 (Japan)


Lots of cool-looking titles on the horizon, that's for sure. I will take translation requests in the comments, though I would like to get a hold of some nicer scans for Magna Carta II and Last Rebellion before trying to read the whole articles.

Wednesday, June 17, 2009

Magna Carta II sort of gets a 360 Bundle in Japan

Most JRPGs get an Xbox 360 bundle in Japan. Makes sense, right? Most Japanese gamers don't own a 360, and if they want to pick one up when an RPG comes out, may as well get them together, right?

Well, in keeping with tradition, Microsoft dropped word today that they will be offering a bundle deal with Namco Bandai and Softmax's upcoming Xbox 360 RPG, Magna Carta II. Typically, the bundles include a 360 unit, a copy of the game, and a limited faceplate, all in a themed box. Magna Carta II, however, will be forgoing the themed box, and offering the faceplate as a gift to buyers who pick up the console and a copy of the game at the same time.

Why Microsoft and Namdai chose to pass on the actual bundle remains open to speculation, but my highly educated guessing powers conclude that Magna Carta II, though awesome-looking, probably isn't going to win enough new fans to justify a whole new package.

On the upside, this allows anyone who was planning on getting a 360 bundle to pick which console SKU they prefer and still snag the faceplate. No themed box though. You win some, you lose some, I guess.

Oh, and in case you forgot, Japanese pre-orders for the game come with an artbook. So there's that too.

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime this year during Q3 here in North America.

[Xbox Japan]

Thursday, May 21, 2009

Meet the Magna Carta II Cast (Part 1)

As per request, here is the beginning of some translations from the absolutely-full-to-overflowing Magna Carta II official Japanese site.

Today I'll be starting with the first six characters that were introduced (4 allies, 2 villains), with plans to follow-up with more characters in coming weeks.

Juto
Juto is a young man living on Kazemijima. He was found by Melissa wandering around a battlefield with no memories of his past. Melissa brought him to Kazemijima and the two have lived together as brother and sister since.

Juto treasures a pendant that he received from his adopted sister, which is the same as the pendant that Melissa carries. The name “Juto” was also given to him by Melissa.

Juto is a relaxed, if occasionally lazy young man, and wishes for nothing more than a quiet, peaceful life. He has no confidence or interest in joining the war raging on the mainland. His memory loss occasionally worries him, but since it doesn’t interfere with his daily life, he doesn’t think about it much.

Juto fights with swords.

Zephie
Rzephillda Grena Berlinette, or ‘Zephie’ for short, is the Princess of the Kingdom of Lantzheim, the Commanding Officer of the Royal Southern Armed Forces Anti-Sentinel Corps, and a skilled
Wind Magus.

Zephie, the daughter of Queen Evaline of Lantzheim and a noble father (who she has not met), was raised without want. Though something of a tomboy in her childhood, Zephie has matured into compassionate and honest young princess, very much resembling her beloved mother, though she is still not as strong-willed as her mother was.

After her mother was assassinated by Schauenzeit, her happy and peaceful life was shattered instantaneously. Her carefree and boisterous personality were tempered into a much calmer, more reserved attitude, and she developed a strong sense of justice along with a desire to end the war for the people who are suffering. She still carries a fierce hatred for Schauenzeit.

Zephie fights with rods and fans.

Melissa
Melissa Tiss is the Captain of Kazemijima’s militia and Juto’s adopted older sister. She possesses masterful skill with the sword which she learned from her father, and sword training is one of her favourite pastimes.

Melissa’s mother died giving birth to her, and was raised by her father, an ex-mercenary from the mainland who settled down in Kazemijima after marrying Melissa’s mother. The strongest swordsman in town, Melissa’s father took the position of Militia Captain during the day, and taught swordplay to Melissa in the evenings. One of her most prized possessions is the sword her father bought for her in Abajet on the mainland. Unfortunately, during a voyage to the mainland, her father’s ship was caught in a storm and went missing. This loss caused Melissa great pain, and she was said to have forgotten how to smile for half a year after the incident.

A determined and strong-willed woman, Melissa hates the war, but vows to protect Juto and the island with her life. Though others see her as having no weaknesses, she secretly has many fears and insecurities. Her normally collected and formal attitude changes only around Juto or when she speaks about her father.

Melissa fights with swords.

Argo
A soldier in the Royal Southern Armed Forces Anti-Sentinel Corps, Argo Kindu is a powerful warrior of the Torewa Tribe from the desert village of Blue Moon, which was destroyed by Schauenzeit.

Though Argo’s fierce appearance startles many humans, he is typically calm, cool, and collected, analyzing situations thoroughly and making informed, level-headed decisions. He is usually quiet, careful not to interfere in other’s personal matters. Though he is more knowledgeable than most Torewa due his various travels throughout Lantzheim, he is very humble, and is sure to take the time to listen to the opinions of others.

The Torewa Tribe are a powerful people with immense physical strength and high endurance for extreme heat and intense cold, allowing Argo the ability to travel quickly across deserts and snow fields with little effort. Argo’s father was the chieftain of the Blue Moon village, and a famous warrior among the Torewa, with his mother being a warrior of comparable strength and ability. After the destruction of his village, he joined Princess Rzephillda’s forces, and dreams of one day returning to his village to rebuild once the war is over.

Argo fights with axes and hammers.

Schauenzeit
Originally the Prime Minister of Lantzheim, Schauenzeit Baren murdered Queen Evaline to usurp the throne, plunging the country into civil war.

Schauenzeit is cool-headed, compassionate, and deals with situations with a sense of humor. Though he interacts with people with elegance, he gives off a relaxed aura and occasionally even throws in a joke. Despite this, most people who interact with him are intimidated by his charisma and are typically unable to reflect his relaxed attitude. During his time as the Prime Minister, Schauenzeit was even friendlier than he is currently, and was very popular with the people.

Schauenzeit fights with swords, but is also skilled with magic.

Elga
An assassin and leader in the Northern Army, little is known about Elga’s true identity.
He himself seems to have no personal interests or hobbies, and spends all of his time either on the battlefield or training.

Cold-hearted, cruel, and brutal, he relishes in the fear of others, and talks down to everyone he meets. He has only respect of Schauenzeit, and does everything he is commanded without question in hopes of earning Schauenzeit’s approval.

Elga fights with swords.

That wraps up part 1 (going through all the info on the website was much more work than I anticipated - there's a LOT there!). I hope to have part 2 up very soon.

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime this Summer in North America.

Friday, May 15, 2009

Rather Sizable Update on Magna Carta II

Famitsu recently published some new info on Softmax and Namco Bandai's upcoming Xbox 360 action-RPG, Magna Carta II, including new character bios, story background, and battle system details.

The scan that surfaced on the internet is not exactly what I would call legible (you can check it out below), but thankfully, all the info is already available on the game's official Japanese website! Meaning that if you'd like a translation, I have a very easily-readable source to work with! Hooray!

Interested parties may also be interested in checking out a new video on the site that shows the battle system in motion HERE. It certainly looks like a huge improvement over Tears of Blood. (phew)

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime this Summer in North America.

Tuesday, May 12, 2009

Namco Bandai Confirms Magna Carta II for North America


Namco Bandai announced at a press event late last month that their latest Xbox 360 RPG, Magna Carta II, will indeed be making the jump to North American 360s this year.


Developed by Korean studio Softmax and published under Namdai's Banpresto label, Magna Carta II is the third game in the Magna Carta series (the original for PC, and Tears of Blood for the PS2, which was later remade for the PSP), and follows a young man named Juto and an exiled princess named Zephy during the outbreak of war.

Though Magna Carta II has yet to receive a solid release date, it is expected to ship sometime in Q3, and therefore assumedly near the Japanese release.

Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime this Summer in North America.

Tuesday, April 21, 2009

Microsoft Japan Spring Press Conference Confirms a Few RPGs

To commemorate selling a million 360s in Japan, Microsoft held a press conference today in Japan showcasing 31 upcoming titles. Unfortunately, there were only 3 RPGs shown, and you have already heard about all of them.

First off, Namco Bandai has confirmed Magna Carta for release on Xbox 360 late this summer in Japan. Developed by Korean studio SoftMax, and published under Namdai's Banpresto label, Magna Carta II follows a young warrior named Juto who becomes involved with the young princess Zephy during a civil war in their country.

The game's first official trailer was debuted at the event (viewable below), and the press was given hands-on time with it. Namco Bandai also announced that the game's official Japanese site has now gone live HERE.

Magna Carta II will be available in Japan on August 6, 2009 on Xbox 360.



Second, Sega took some time to show off their tri-Ace-developed RPG, End of Eternity, due out simultaneously on Xbox 360 and PlayStation 3 sometime this winter in Japan. tri-Ace's Takayuki Suguro, the game's director, said he wanted to take the know-how from tri-Ace's previous two 360 RPGs to make an awesome game.

The game's first trailer was shown again (embedded again below), and the press were given a look at how the game plays. Unfortunately, no concrete release date was given yet.



Finally, Microsoft took the liberty of showing off the Japanese version of BioWare's sci-fi shooter-RPG, Mass Effect, which, by now, is totally old news here in the West.

Mass Effect will be available on Xbox 360 on May 21, 2009 in Japan.

I personally can't imagine that this is everything Microsoft has planned for this year in Japan. Don't get me wrong, I think End of Eternity and Magna Carta II look interesting, but it just seems a little underwhelming. Like, where's Mistwalker? What's Square Enix doing this year? Doesn't Atlus have something to show off sooner or later? I can't help but think there's more they aren't telling us right now...

Thoughts?

[XNEWS]
[Famitsu]
[Dengeki]
[Xbox Official Press Release]

Friday, April 17, 2009

First Details for Magna Carta II Surface

UPDATE: Famitsu.com has the details in legible form (and nicer viewing for the images) HERE. Open for translation requests in the comments.

Despite being one of the first RPGs announced for the X
box 360 near the console's launch, the Korean-developed Magna Carta II has fallen silent for so long, that many gamers (myself included) assumed the game to be canceled.

After some strange rumors surfacing earlier this year, it seemed the game was indeed still alive, but still shrouded in mystery. Were the two "released" screens indicative of a remake of the PS2's Tears of Blood? It sure seemed that way.

Well Famitsu has brought the game out of the shadows this week, and smashed many of the previous rumors. The game will not be titled "Crimson Stigma" (which is very close to Crimson Stigmata, the Japanese title of Tears of Blood), and will not be a remake of the PS2 game (or the original PC title, for that matter), but remain Magna Carta II, and have its own story. It will, however, indeed be published by Namco Bandai (since they acquired Banpresto some time back).

Magna Carta II's theme is said to be "love and hatred," a theme that has been common throughout the series' other installments.

The game's protagonist is (unfortunately) a young man with amnesia named Juto, while the heroine is a banished princess named Ruzephilda Belrinet ("Zephy" for short).

Other revealed characters include a swordswoman named Melissa Tith, a large beastman warrior named Argo Kindu, an assassin named Shuenzyte Baren, and a strangely-dressed warrior named Elgar (I think - the scan is cut off).

Again, the scan is difficult to read well, so I will postpone further details until some more legible information surfaces, but it's at least nice to hear that the game is indeed still alive.

I enjoyed Tears of Blood as much as I played of it. The story seemed like it was going somewhere interesting, and the presentation was very high quality. Unfortunately, the battle system was too painfully broken that I eventually just stopped playing it all together. I hope that this new title addresses that.

Magna Carta II is due out sometime this year for Xbox 360 in Japan.