Monday, December 29, 2008

Cry On Canceled, Mistwalker Working on the Next Big Thing

In some very sad news, AQ Interactive officially announced on Christmas that their previously announced Xbox 360 action-RPG project, Cry On, has been canceled due to financial restraints.

Announced in December of 2005 (3 years ago), Cry On was a joint project between Mistwalker (Blue Dragon, Lost Odyssey) and Cavia (Drakengard, Bullet Witch). The game's focus was to be on a young girl named Sally who carried a small golem doll named Bogle, which would grow to enormous size when Sally was in danger. The name 'Cry On' was chosen as the game was said to focus on tears - both of joy and sadness - and, like Lost Odyssey, was to deal with human emotion.

AQ Interactive has been posting in the red for most of 2008, a phenomenon that they attribute mostly to lackluster sales of Blue Dragon Plus and the PS3 port of Vampire Rain. After a business evaluation by a contracted company, it was determined that several of their financially risky titles would be canceled in favor of more marketable games such as KORG DS-10.

(I know this may sound ridiculous, but I swear I'm not making this up. I've been reading their financial press releases for the last 6 months in hopes of hearing news of Cry On.)

In the official Mistwalker blog, Sakaguchi expresses his regret that Cry On was canceled, but has said there was nothing he could do. He has, however, mentioned that he is working on his next "big" project, though said that he isn't allowed to go into any details, and can't even reveal what console the new project is in development for. According to Sakaguchi, this new project is now over half completed, so we hope to hear more about it sometime this year.

Sorry this isn't a very nice announcement at Christmas, but I don't work at AQ.

I was personally devestated when I first heard this news. Cry On was a title I had been looking forward to since its announcement, and easily looked like the most promising title from Mistwalker. Please take a moment to mourn the death of what looked to be a very promising RPG.

No comments: