Beyond one PC action-RPG hitting Europe this week, there is nothing coming out at all.
Check out this week's lonely lineup below (August 9 - 14, 2010):
North America
(none)
Japan
(none)
Europe
Hazen: The Dark Whispers – Dagger, Funbox – PC
I don't even know what to say. I am so disappointed in you, video game industry.
RPG news, media, previews, reviews, and opinions by RPG enthusiasts for RPG enthusiasts
Tuesday, August 10, 2010
Lots of Last Story Details
As per request, here is my translation of the recently updated The Last Story official Japanese website.
Characters
Elza
After having lost all living relatives when he was young, Elza became a wandering mercenary, continually fighting wherever he goes. However, he grows tired of constant fighting just to survive, and dreams of one day becoming a knight. During his first assignment after arriving at Ruli Island, he encounters a strange phenomenon.
Kanan
The heroine of this story. (that is literally all it says)
Quark
The leader of the band of mercenaries Elza belongs to, not only has Quark’s skill on the battlefield helped earn his companions’ devoted trust, but also his skillful single-handed negotiations with various employers.
Quark met Elza at a young age, and has been with him ever since as an older brother figure.
Seiren
A female warrior who fights with a double sword style, Seiren is the ‘mood-maker’ of the mercenary band Elza belongs to. Though a hearty heavy-drinker with a foul mouth, she also shows a side of deep caring for her companions.
Seiren is a commander who enjoys battle, and stands firm to take the brunt of it without looking back at the dangers.
NOTE: According to official battle screens, her name is Romanized as ‘Seiren’ rather than the previously interpreted ‘Saylen.’ Too bad, I think ‘Saylen’ is a more feminine Romanization. :(
Yuris
A mage with a perfect command of fire, Yuris may be the youngest member of the mercenary band, but he is highly competent.
A man of few words, and rather unsociable, Yuris put himself into the mercenary business as simply a way to survive.
Yuris is a young man without a single relative; his father disappeared when he was very young, and his mother passed away shortly thereafter.
NOTE: According to official screens, the other two playable characters are named Manamia (the girl with the short dark hair) and Jackal (the larger blonde man).
World of The Last Story
The Setting: Ruli Island
The Last Story takes place on a peninsula known as Ruli Island. Located in the middle of the continent’s only inlet, Ruli Island prospers due to its abundant resources and strong economy, despite the empire proper being undermined by constant turmoil and devastation.
The Bustling Ruli City
Ruli City, located in the heart of Ruli Island, becomes a base of operations for Elza and his friends. In addition to main streets and plazas, the city is characterized by a huge complicated maze of small backstreets.
The Mercenaries who have come to Ruli Island
The mercenaries, among which is Elza, the story’s protagonist, arrive at the thriving Ruli Island, leaving the desolate empire behind them, in search of new work.
The Mercenaries who dream of Knighthood
The mercenary band Elza belongs to accepts various job requests from employers, such as monster suppression. Since mercenaries mainly receive jobs of a violent nature, people tend to keep their distance from them. On the other hand, the knights who serve the Empire have a high rank in society, lead stable lives, and are respected by the people. Elza and his friends, while working as mercenaries, dream of succeeding to knighthood someday.
The Mysterious Power that Dwells within Elza
During the mercenary group’s excursion to some caverns on their first assignment after arriving at Ruli Island, an incident occurs that leaves Elza with a mysterious power.
What could this power truly be? And what fate awaits Elza and his companions?
Control the State of Battle with ‘Gathering’
As a result of the incident in the caverns, Elza gains the ability to use a special power called ‘Gathering.’ Gathering allows Elza to forcefully change his enemies’ focus, creating advantageous situations for his companions.
Upon using Gathering, Elza’s right hand emits a blue light.
Pointer
During battles in The Last Story, special ‘lines’ can be seen between allies and enemies. These lines show who the enemies are targeting, and are known as ‘Pointers.’ Being able to tell who is being targeted from where can allow you to progress battles in advantageous ways.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
[The Last Story Official Website]
Characters
Elza
After having lost all living relatives when he was young, Elza became a wandering mercenary, continually fighting wherever he goes. However, he grows tired of constant fighting just to survive, and dreams of one day becoming a knight. During his first assignment after arriving at Ruli Island, he encounters a strange phenomenon.
Kanan
The heroine of this story. (that is literally all it says)
Quark
The leader of the band of mercenaries Elza belongs to, not only has Quark’s skill on the battlefield helped earn his companions’ devoted trust, but also his skillful single-handed negotiations with various employers.
Quark met Elza at a young age, and has been with him ever since as an older brother figure.
Seiren
A female warrior who fights with a double sword style, Seiren is the ‘mood-maker’ of the mercenary band Elza belongs to. Though a hearty heavy-drinker with a foul mouth, she also shows a side of deep caring for her companions.
Seiren is a commander who enjoys battle, and stands firm to take the brunt of it without looking back at the dangers.
NOTE: According to official battle screens, her name is Romanized as ‘Seiren’ rather than the previously interpreted ‘Saylen.’ Too bad, I think ‘Saylen’ is a more feminine Romanization. :(
Yuris
A mage with a perfect command of fire, Yuris may be the youngest member of the mercenary band, but he is highly competent.
A man of few words, and rather unsociable, Yuris put himself into the mercenary business as simply a way to survive.
Yuris is a young man without a single relative; his father disappeared when he was very young, and his mother passed away shortly thereafter.
NOTE: According to official screens, the other two playable characters are named Manamia (the girl with the short dark hair) and Jackal (the larger blonde man).
World of The Last Story
The Setting: Ruli Island
The Last Story takes place on a peninsula known as Ruli Island. Located in the middle of the continent’s only inlet, Ruli Island prospers due to its abundant resources and strong economy, despite the empire proper being undermined by constant turmoil and devastation.
The Bustling Ruli City
Ruli City, located in the heart of Ruli Island, becomes a base of operations for Elza and his friends. In addition to main streets and plazas, the city is characterized by a huge complicated maze of small backstreets.
The Mercenaries who have come to Ruli Island
The mercenaries, among which is Elza, the story’s protagonist, arrive at the thriving Ruli Island, leaving the desolate empire behind them, in search of new work.
The Mercenaries who dream of Knighthood
The mercenary band Elza belongs to accepts various job requests from employers, such as monster suppression. Since mercenaries mainly receive jobs of a violent nature, people tend to keep their distance from them. On the other hand, the knights who serve the Empire have a high rank in society, lead stable lives, and are respected by the people. Elza and his friends, while working as mercenaries, dream of succeeding to knighthood someday.
The Mysterious Power that Dwells within Elza
During the mercenary group’s excursion to some caverns on their first assignment after arriving at Ruli Island, an incident occurs that leaves Elza with a mysterious power.
What could this power truly be? And what fate awaits Elza and his companions?
Control the State of Battle with ‘Gathering’
As a result of the incident in the caverns, Elza gains the ability to use a special power called ‘Gathering.’ Gathering allows Elza to forcefully change his enemies’ focus, creating advantageous situations for his companions.
Upon using Gathering, Elza’s right hand emits a blue light.
Pointer
During battles in The Last Story, special ‘lines’ can be seen between allies and enemies. These lines show who the enemies are targeting, and are known as ‘Pointers.’ Being able to tell who is being targeted from where can allow you to progress battles in advantageous ways.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
[The Last Story Official Website]
Labels:
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Friday, August 6, 2010
Blueside Announces Shining Legend
Blueside, the Korean developers best known for their Kingdom Under Fire series, have just announced a new DS action-RPG called Shining Legend (apparently no relation to the Shining Force games).
They have launched the game's official site in Korean, Japanese, and English, and though there are no gameplay screens released yet, the site does cover details on the game's story and characters.
According to the site, the game follows the exiled Prince Luchs of the small Kingdom of Alterrain as he returns to his homeland. Unfortunately, upon the Prince's return, he discovers the kingdom owes a great debt and his father, the King, has mysteriously fled.
In these circumstances, Luchs meets a talking cat named Morgan who helps him out, after which the two depart for neighboring country of Junon, whose seven princesses have run away in hopes of finding them for the reward.
The seven princesses are (in order from oldest to youngest):
Erika (19), who is the rightful heir to the Kingdom of Junon, and has trained rigorously for the position. She is also a childhood friends of Luchs. (She is the one in with the blue winged dress.)
Pofosh (18), who outwardly only cares about extravagant parties and traveling in her golden wagon, but inwardly feels very empty. (She is the one in the revealing pink party dress.)
Nana (16), who is obsessed with searching for ruins and relics, then keeping them in her room. Her collection is so large, she apparently lends some of her relics to museums. (She is the one in the short red dress holding the rabbit.)
NOTE: The English site has her description the same as Arphen's, presumably in error. The above description is from the Japanese site.
Elara (16), who dislikes magic, and thinks the world would be a better place through the spreading of alchemy. She sometimes forces people to participate in her strange experiments. (She is the one in the green dress with glasses.)
Thimu (16), who was adopted from the fallen Kingdom of Sosan, and dreams of becoming a great pirate after reading about the legendary "Bloody Rose." (She is the one with the long pirate jacket.)
Arphen (16), who is a half-elf, and obsessed with the lost elven civilization, hoping to rebuild their kingdom some day. (She is the tanned half-elf with light blue hair.)
Lorna (12), is the youngest of the princesses, and very shy. She enjoys sketching, and has the ability to predict the future through her drawings. (She is the blonde one with the sketchbook.)
According to Famitsu's article about the game, your character will be able to face off against hordes of enemies at once in real time. The game also purports to have a high level of freedom, with hundreds of quests to take on at your leisure (presumably to help you pay off your kingdom's debt), as well as the opportunity to build romantic relationships with the various princesses.
It's all a bit confusing at this point, to be sure. But I have to say, I love the concept art they have up on the site. I hope the game's graphics and gameplay can live up to them, as my interest is definitely piqued.
Shining Legend will be available for Nintendo DS sometime this Winter.
As a side note, this appears to be related to Blueside's previously announced Princess and Knight (if not the same game with a different title).
[Shining Legend Official Site]
[Famitsu]
They have launched the game's official site in Korean, Japanese, and English, and though there are no gameplay screens released yet, the site does cover details on the game's story and characters.
According to the site, the game follows the exiled Prince Luchs of the small Kingdom of Alterrain as he returns to his homeland. Unfortunately, upon the Prince's return, he discovers the kingdom owes a great debt and his father, the King, has mysteriously fled.
In these circumstances, Luchs meets a talking cat named Morgan who helps him out, after which the two depart for neighboring country of Junon, whose seven princesses have run away in hopes of finding them for the reward.
The seven princesses are (in order from oldest to youngest):
Erika (19), who is the rightful heir to the Kingdom of Junon, and has trained rigorously for the position. She is also a childhood friends of Luchs. (She is the one in with the blue winged dress.)
Pofosh (18), who outwardly only cares about extravagant parties and traveling in her golden wagon, but inwardly feels very empty. (She is the one in the revealing pink party dress.)
Nana (16), who is obsessed with searching for ruins and relics, then keeping them in her room. Her collection is so large, she apparently lends some of her relics to museums. (She is the one in the short red dress holding the rabbit.)
NOTE: The English site has her description the same as Arphen's, presumably in error. The above description is from the Japanese site.
Elara (16), who dislikes magic, and thinks the world would be a better place through the spreading of alchemy. She sometimes forces people to participate in her strange experiments. (She is the one in the green dress with glasses.)
Thimu (16), who was adopted from the fallen Kingdom of Sosan, and dreams of becoming a great pirate after reading about the legendary "Bloody Rose." (She is the one with the long pirate jacket.)
Arphen (16), who is a half-elf, and obsessed with the lost elven civilization, hoping to rebuild their kingdom some day. (She is the tanned half-elf with light blue hair.)
Lorna (12), is the youngest of the princesses, and very shy. She enjoys sketching, and has the ability to predict the future through her drawings. (She is the blonde one with the sketchbook.)
According to Famitsu's article about the game, your character will be able to face off against hordes of enemies at once in real time. The game also purports to have a high level of freedom, with hundreds of quests to take on at your leisure (presumably to help you pay off your kingdom's debt), as well as the opportunity to build romantic relationships with the various princesses.
It's all a bit confusing at this point, to be sure. But I have to say, I love the concept art they have up on the site. I hope the game's graphics and gameplay can live up to them, as my interest is definitely piqued.
Shining Legend will be available for Nintendo DS sometime this Winter.
As a side note, this appears to be related to Blueside's previously announced Princess and Knight (if not the same game with a different title).
[Shining Legend Official Site]
[Famitsu]
Labels:
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Blueside,
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The Last Story Official Site Opens, Tons of Info Revealed
Nintendo and Mistwalker have ripped down the 'please be patient' curtain off the official website for their upcoming action-RPG collaboration, The Last Story.
The updated website features new screens, game and story details, as well as juicier descriptions for the playable characters revealed so far (Elza, Kanan, Quark, Saylen, and Yuris).
There is a ton of content there for any interested.
My previous Last Story translation apparently rubbed some people the wrong way, so I hesitate to jump right into translating all of it right away. (It is a lot of work, and I'm not interested in just being trolled over it.) Since I am looking forward to the game, however, I would be happy to translate it if there is interest. Otherwise, I have been told that Google can provide you with the exact same translation. (I couldn't confirm this, but the friendly troll was quite adamant.) ;)
Either way, The Last Story is definitely looking cool, and provides a strong argument for me finally picking up a Wii this year.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
[The Last Story Official Site]
The updated website features new screens, game and story details, as well as juicier descriptions for the playable characters revealed so far (Elza, Kanan, Quark, Saylen, and Yuris).
There is a ton of content there for any interested.
My previous Last Story translation apparently rubbed some people the wrong way, so I hesitate to jump right into translating all of it right away. (It is a lot of work, and I'm not interested in just being trolled over it.) Since I am looking forward to the game, however, I would be happy to translate it if there is interest. Otherwise, I have been told that Google can provide you with the exact same translation. (I couldn't confirm this, but the friendly troll was quite adamant.) ;)
Either way, The Last Story is definitely looking cool, and provides a strong argument for me finally picking up a Wii this year.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
[The Last Story Official Site]
Sega Announces Shining Hearts
While Sega's Shining Force RPG series has really changed quite a bit since its original inception, compared to its whored-to-death cousin Phantasy Star, I feel it has still gotten the better end of the stick. And with Sega, that is really all you can ask for.
Cue their latest announced entry into the series, Shining Hearts.
Tony Taka once again is at the helm of the art direction (which, yes, likely means art book and toy spinoffs for the next decade), but the game itself is actually taking cues from turn-based RPGs, rather than the SRPG or action-RPG treatment that we've been used to.
Famitsu has gone all out on the initial details, which you can find translated for your English-reading convenience below.
The Hero and the Three Daughters
The game's protagonist Rick (or 'Rikku' if you like Japanesey spellings) is a young wandering swordsman who, for reasons currently unknown, arrives on Windaria Island, and begins to work at a magical bakery (wow. that's a new one). There are three daughters who work with him at the bakery, and could be called the female protagonists. At the beginning of the game, you will be asked to choose one of the three. (Note: the article doesn't elaborate on this, so I can only guess at what you 'choose' the girl for.) However, based on your actions and choices throughout the game, the girls' feelings might change...?
The three girls are as follows (in order from left to right):
Neris (Hunter)
Aerie (Nun)
Amil (Wizard)
The Mysterious Girl Kaguya holds the key to this game's story. She washes ashore one morning after a terrible storm the night before, and is found in a state of memory loss and emotion loss. She is taken to the village clinic, and after devoted care, slowly begins to get some emotion back. From this, her heart's 'Soul Stone' produces a 'Heart Key,' which has the power to unlock the door to a new world...
The Pirate Dilan is the enigmatic leader of the pirate knighthood 'Arc Buccaneers.' It is currently unknown if he is friend or foe...
Windaria Island - The Centre of the Adventure
The game's stage is set on the lush Windaria Island. However, since the appearance of Kaguya, inevitable changes have begun, including the island itself changing shape, and the appearance of pirates after Kaguya's Soul Stone. You will embark on a journey to determine the reason for these changes by exploring various places, including a lava dungeon that appears from a field of flowers. It also appears that you will eventually venture beyond Windaria Island as well...
Communication with the Island's Residents
Various people live throughout the island, including elves and beast tribes. Some people may request you to undertake quests for them, so you are encouraged to talk to many people regularly. Additionally, there are various other ways to spend your time on the island, such as fishing.
Affinity with Your Companions is Essential in the New Battle System!?
In the game, various characters will join you in your quest besides the aforementioned Three Daughters, and you will be allowed to create battle parties of 4 characters. An orthodox command-based battle system allows anyone to enjoy the game's combat. Furthermore, you will be able to execute 'Combination Skills' with your companions, and characters' emotions will change depending on who you use Combination Skills with. More information will be coming regarding the battle system in later articles.
Hm. So far it sounds a little pedestrian to me, but I suppose the opportunity to build relationships with other characters could be fun if implemented well.
Shining Hearts will be available in Japan for PSP sometime this Winter.
[Famitsu]
Cue their latest announced entry into the series, Shining Hearts.
Tony Taka once again is at the helm of the art direction (which, yes, likely means art book and toy spinoffs for the next decade), but the game itself is actually taking cues from turn-based RPGs, rather than the SRPG or action-RPG treatment that we've been used to.
Famitsu has gone all out on the initial details, which you can find translated for your English-reading convenience below.
The Hero and the Three Daughters
The game's protagonist Rick (or 'Rikku' if you like Japanesey spellings) is a young wandering swordsman who, for reasons currently unknown, arrives on Windaria Island, and begins to work at a magical bakery (wow. that's a new one). There are three daughters who work with him at the bakery, and could be called the female protagonists. At the beginning of the game, you will be asked to choose one of the three. (Note: the article doesn't elaborate on this, so I can only guess at what you 'choose' the girl for.) However, based on your actions and choices throughout the game, the girls' feelings might change...?
The three girls are as follows (in order from left to right):
Neris (Hunter)
Aerie (Nun)
Amil (Wizard)
The Mysterious Girl Kaguya holds the key to this game's story. She washes ashore one morning after a terrible storm the night before, and is found in a state of memory loss and emotion loss. She is taken to the village clinic, and after devoted care, slowly begins to get some emotion back. From this, her heart's 'Soul Stone' produces a 'Heart Key,' which has the power to unlock the door to a new world...
The Pirate Dilan is the enigmatic leader of the pirate knighthood 'Arc Buccaneers.' It is currently unknown if he is friend or foe...
Windaria Island - The Centre of the Adventure
The game's stage is set on the lush Windaria Island. However, since the appearance of Kaguya, inevitable changes have begun, including the island itself changing shape, and the appearance of pirates after Kaguya's Soul Stone. You will embark on a journey to determine the reason for these changes by exploring various places, including a lava dungeon that appears from a field of flowers. It also appears that you will eventually venture beyond Windaria Island as well...
Communication with the Island's Residents
Various people live throughout the island, including elves and beast tribes. Some people may request you to undertake quests for them, so you are encouraged to talk to many people regularly. Additionally, there are various other ways to spend your time on the island, such as fishing.
Affinity with Your Companions is Essential in the New Battle System!?
In the game, various characters will join you in your quest besides the aforementioned Three Daughters, and you will be allowed to create battle parties of 4 characters. An orthodox command-based battle system allows anyone to enjoy the game's combat. Furthermore, you will be able to execute 'Combination Skills' with your companions, and characters' emotions will change depending on who you use Combination Skills with. More information will be coming regarding the battle system in later articles.
Hm. So far it sounds a little pedestrian to me, but I suppose the opportunity to build relationships with other characters could be fun if implemented well.
Shining Hearts will be available in Japan for PSP sometime this Winter.
[Famitsu]
Labels:
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Thursday, August 5, 2010
Marvelous Announces Yuusha 30 SECOND
In what must be one of the most clever sequel names of all time, Marvelous has announced Yuusha 30 SECOND (Hero 30 Second).
Following on the heels of the indie-game-gone-mainstream, Yuusha 30 SECOND removes the action and shooting scenarios of the original, and replaces them with 5 RPG scenarios.
Yuusha 30 Overture follows the hero Yusha (har har), a member of the Royal Commando Unit, who is charged by the Queen to suppress the 'Eight Elements.'
Yuusha 30 Judgement follows Yusha as he is hunted by humans and demons who have flooded the world after the Gates of Hell were opened. He also must face off against a rival who has crossed time and space to challenge him.
Yuusha 30 Revolution follows the young Queen Yushia (these Japanese puns just don't let up) as she heads out on a fun adventure with her classmate, despite the fact that her curfew is only 30 seconds away.
Yuusha 30 Ragnarok follows a man named Yuuja in his journey across a destroyed world, and the mysterious robot No. 30. Amidst the melodies of the Singing Princess' song, the gods descend to end it all.
Yuusha 30 Destiny sees Hero Castle (Yuushajou) ascend to the heavens. The thousand year battle between gods, humans, and demons will finally be settled.
In addition to these single player scenarios, there is a multiplayer mode called Shin Yuusha Taisen (True Hero Wars) which pits up to 4 players against each other via adhoc wireless, in new stages with different rules.
Yuusha 30 SECOND will also include an edit mode called Romancing Tsukureru (I think this is a pun on the Japanese name for the mildly famous RPG Maker series), which will allow you to create your own 30 second quests and multiplayer levels.
Finally, there is a mode called Yuusha Mugen (Hero Unlimited) which lets you endlessly face off against the Demon King(s). 30 seconds for each fight, of course.
Yuusha 30 SECOND will be available for PSP on November 4, 2010 in Japan.
[Famitsu]
Following on the heels of the indie-game-gone-mainstream, Yuusha 30 SECOND removes the action and shooting scenarios of the original, and replaces them with 5 RPG scenarios.
Yuusha 30 Overture follows the hero Yusha (har har), a member of the Royal Commando Unit, who is charged by the Queen to suppress the 'Eight Elements.'
Yuusha 30 Judgement follows Yusha as he is hunted by humans and demons who have flooded the world after the Gates of Hell were opened. He also must face off against a rival who has crossed time and space to challenge him.
Yuusha 30 Revolution follows the young Queen Yushia (these Japanese puns just don't let up) as she heads out on a fun adventure with her classmate, despite the fact that her curfew is only 30 seconds away.
Yuusha 30 Ragnarok follows a man named Yuuja in his journey across a destroyed world, and the mysterious robot No. 30. Amidst the melodies of the Singing Princess' song, the gods descend to end it all.
Yuusha 30 Destiny sees Hero Castle (Yuushajou) ascend to the heavens. The thousand year battle between gods, humans, and demons will finally be settled.
In addition to these single player scenarios, there is a multiplayer mode called Shin Yuusha Taisen (True Hero Wars) which pits up to 4 players against each other via adhoc wireless, in new stages with different rules.
Yuusha 30 SECOND will also include an edit mode called Romancing Tsukureru (I think this is a pun on the Japanese name for the mildly famous RPG Maker series), which will allow you to create your own 30 second quests and multiplayer levels.
Finally, there is a mode called Yuusha Mugen (Hero Unlimited) which lets you endlessly face off against the Demon King(s). 30 seconds for each fight, of course.
Yuusha 30 SECOND will be available for PSP on November 4, 2010 in Japan.
[Famitsu]
Labels:
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Concept Art for Next Tales of is Cool
Famitsu.com has revealed a sizable haul of concept art for Namco Bandai's next big Tales of title.
The art direction is being handled by illustrator Daigo Okumura (who handled the art for Tales of Symphonia 2), and is very different from what we've come to expect from the Tales of series. But according to Producer Hideo Baba, that is exactly what the studio is going for in this new entry.
We still don't know much about the new game, except that it is slated for debut on PlayStation 3 in Japan.
You can check out the full gallery at Famitsu.com.
Looks promising. I'll keep my fingers crossed for an Xbox 360 version.
The art direction is being handled by illustrator Daigo Okumura (who handled the art for Tales of Symphonia 2), and is very different from what we've come to expect from the Tales of series. But according to Producer Hideo Baba, that is exactly what the studio is going for in this new entry.
We still don't know much about the new game, except that it is slated for debut on PlayStation 3 in Japan.
You can check out the full gallery at Famitsu.com.
Looks promising. I'll keep my fingers crossed for an Xbox 360 version.
How Tales of Graces F is Different from the Original
So, Tales of Graces is getting ported to PlayStation 3 this Winter. A little rude of Namco Bandai, but being rude to their fans is their MO, after all.
We already know that the heroine, Sophie, is getting a costume overhaul, and that the graphics will be upgraded to HD, but what else could late adopters expect from ToGF?
According to Famitsu.com, probably F's biggest selling point is an extended scenario called Geneology for the Future (in Japanese: 未来への系譜編). It takes place a half a year after the end of the original game, where the world Efinea managed to avoid destruction thanks to the exploits of Asbel and his friends, but damage from monsters around the world continues to increase. Though the heroes had each set out on their own paths, they unite once again to suppress the new threat. At the same time, new feelings that hold the key to the story begin to grow unnoticed in Sophie's heart.
As for the game system, the "Style Shift" system from the original is carrying over, as is the Eres gauge and Eres Rise.
The Style Shift system allows characters to switch between fighting styles in battle at the press of a button. Sophie, for instance, can switch between the powerful 'Martial Arts' and the supportive 'Rebirth Magic.'
Eres, meanwhile, is not unlike Overlimit from previous installments. A gauge at the left of the screen fills as party members act. When full, the party can enter the Eres Rise condition, which allows allies to act without limit, and execute powerful Mystic Artes.
In addition to the info above, Namdai has released a short teaser trailer for ToGF, which you can check out below.
If you're interested, here is the translation for the trailer:
Sophie: Everyone has left me...
[I am very sad]
[I am very scared]
[Help me]
[I'm so anxious, I can't stand it]
Sophie: 10 years. 20 years. 30 years. They will all go by in the blink of an eye.
[I will forever heal your heart, which longs for salvation]
Sophie: I... I also wanted to be with all of you...
Tales of Graces F will be available for PlayStation 3 sometime this Winter in Japan.
I really want Namco Bandai to stop doing the timed exclusive thing. If they wanted it on Wii and PS3, then start it out on both Wii and PS3. >:[
[Famitsu]
We already know that the heroine, Sophie, is getting a costume overhaul, and that the graphics will be upgraded to HD, but what else could late adopters expect from ToGF?
According to Famitsu.com, probably F's biggest selling point is an extended scenario called Geneology for the Future (in Japanese: 未来への系譜編). It takes place a half a year after the end of the original game, where the world Efinea managed to avoid destruction thanks to the exploits of Asbel and his friends, but damage from monsters around the world continues to increase. Though the heroes had each set out on their own paths, they unite once again to suppress the new threat. At the same time, new feelings that hold the key to the story begin to grow unnoticed in Sophie's heart.
As for the game system, the "Style Shift" system from the original is carrying over, as is the Eres gauge and Eres Rise.
The Style Shift system allows characters to switch between fighting styles in battle at the press of a button. Sophie, for instance, can switch between the powerful 'Martial Arts' and the supportive 'Rebirth Magic.'
Eres, meanwhile, is not unlike Overlimit from previous installments. A gauge at the left of the screen fills as party members act. When full, the party can enter the Eres Rise condition, which allows allies to act without limit, and execute powerful Mystic Artes.
In addition to the info above, Namdai has released a short teaser trailer for ToGF, which you can check out below.
If you're interested, here is the translation for the trailer:
Sophie: Everyone has left me...
[I am very sad]
[I am very scared]
[Help me]
[I'm so anxious, I can't stand it]
Sophie: 10 years. 20 years. 30 years. They will all go by in the blink of an eye.
[I will forever heal your heart, which longs for salvation]
Sophie: I... I also wanted to be with all of you...
Tales of Graces F will be available for PlayStation 3 sometime this Winter in Japan.
I really want Namco Bandai to stop doing the timed exclusive thing. If they wanted it on Wii and PS3, then start it out on both Wii and PS3. >:[
[Famitsu]
Wednesday, August 4, 2010
RPGs of the Week: Castlevania Rancher Edition
Hello. Before jumping into this week's RPG releases, some readers may have noticed that there is now comment moderation in effect on older articles. I know it's kind of a pain for regular commenters, but I will try to get legitimate comments approved in a timely fashion. It's really just to make old articles easier to maintain. Sorry for the inconvenience.
Anyways, there are some new RPGs this week (August 2 - 7, 2010). You can read what they are below:
North America
Castlevania: Harmony of Despair – Konami – XBLA
Monster Rancher DS – Cing, UFO, Koei Tecmo – Nintendo DS
Japan
Akumajou Dracula: Harmony of Despair - Konami - XBLA
Magna Carta II (Platinum Collection) – Softmax, Banpresto, Namco Bandai – Xbox 360
Monster Chronicle – Gameloft – DSiWare
Monster Farm DS 2: Yomigaeru! Master Breeder Densetsu – Cing, Koei Tecmo – Nintendo DS
Persona 3: FES (The Best) – Atlus – PlayStation 2
Persona 4 (The Best) – Atlus – PlayStation 2
Tales of Phantasia: Narikiri Dungeon X – Tales Studio, Namco Bandai – PSP
Europe
(none)
Monster Rancher DS (actually the second Monster Rancher for the little handheld that could) is hitting North America and Japan this week, as is Konami's XBLA multiplayer 2D Castlevania, Harmony of Despair.
Japan also gets Gameloft's DSiWare Crystal Monsters, redubbed Monster Chronicle, as well as Namdai's Tales of Phantasia: Narikiri Dungeon X. To round it out, Magna Carta II, Persona 3: FES, and Persona 4 are all getting budget editions this week as well.
Ah, Magna Carta II. Brings back good memories. Too bad nothing this week really stands out to me. Maybe I'll give Harmony of Despair's demo a chance.
Anything for you?
Anyways, there are some new RPGs this week (August 2 - 7, 2010). You can read what they are below:
North America
Castlevania: Harmony of Despair – Konami – XBLA
Monster Rancher DS – Cing, UFO, Koei Tecmo – Nintendo DS
Japan
Akumajou Dracula: Harmony of Despair - Konami - XBLA
Magna Carta II (Platinum Collection) – Softmax, Banpresto, Namco Bandai – Xbox 360
Monster Chronicle – Gameloft – DSiWare
Monster Farm DS 2: Yomigaeru! Master Breeder Densetsu – Cing, Koei Tecmo – Nintendo DS
Persona 3: FES (The Best) – Atlus – PlayStation 2
Persona 4 (The Best) – Atlus – PlayStation 2
Tales of Phantasia: Narikiri Dungeon X – Tales Studio, Namco Bandai – PSP
Europe
(none)
Monster Rancher DS (actually the second Monster Rancher for the little handheld that could) is hitting North America and Japan this week, as is Konami's XBLA multiplayer 2D Castlevania, Harmony of Despair.
Japan also gets Gameloft's DSiWare Crystal Monsters, redubbed Monster Chronicle, as well as Namdai's Tales of Phantasia: Narikiri Dungeon X. To round it out, Magna Carta II, Persona 3: FES, and Persona 4 are all getting budget editions this week as well.
Ah, Magna Carta II. Brings back good memories. Too bad nothing this week really stands out to me. Maybe I'll give Harmony of Despair's demo a chance.
Anything for you?
Friday, July 30, 2010
Meet Some Friendly Faces from The Last Story
The latest issue of Jump has revealed three new friendly characters from Mistwalker and Nintendo's upcoming action-RPG, The Last Story. Since I'm very excited to play The Last Story, I have taken the liberty of translating their (very short) character descriptions.
Quark
Leader of the mercenary band, Quark met Elza at a young age, and works with him as an older brother figure.
Saylen
The mood-maker of the mercenary band, Saylen has a foul mouth, but also possesses a kind and considerate side towards her companions.
Yuris
Though the youngest mercenary in the group, Yuris is a solitary young mage possessing outstanding battle abilities.
Besides Yuris, I think the characters designs for The Last Story are quite cool-looking, and the screens continue to be impressive for a Wii title. Definitely looking forward to this one.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
Quark
Leader of the mercenary band, Quark met Elza at a young age, and works with him as an older brother figure.
Saylen
The mood-maker of the mercenary band, Saylen has a foul mouth, but also possesses a kind and considerate side towards her companions.
Yuris
Though the youngest mercenary in the group, Yuris is a solitary young mage possessing outstanding battle abilities.
Besides Yuris, I think the characters designs for The Last Story are quite cool-looking, and the screens continue to be impressive for a Wii title. Definitely looking forward to this one.
The Last Story will be available for Nintendo Wii sometime this year in Japan.
Labels:
Mistwalker,
Nintendo,
Nintendo Wii,
scans,
The Last Story,
translations
Atlus Announces Radiant Historia
With Nintendo's 3DS set to eclipse the soon-to-be-outdated DS sometime this year, you might think that developers will be moving their games to the new handheld. Well, apparently nobody told Atlus about this, as they have just announced a new original RPG for the old DS.
Titled Radiant Historia, the game is being headed by many key members of tri-Ace and Square Enix's charming little PS2 RPG, Radiata Stories. (Hence the game's title?)
Radiant Historia takes place on the warring continent of Vancoor, where 5 countries are all vying for dominance over the others, and follows the story of a spy for the country of Alistell, named Stokk. During a mission with companions Rainie and Marco, the party is ambushed by an enemy unit, and Stokk is badly injured. However, upon regaining his senses, Stokk finds himself in a strange place where space and time twist around him called 'Historia.' Here, Stokk is granted the ability to move through time and space by some mysterious children, and is told that the world needs his power.
The game's battle system is played out on 3x3 'grids,' and seems to combine SRPG elements with basic turn-based conventions (which, as I currently understand it, plays out something similar to Enchanted Arms).
So far, the story seems like an interesting idea, but I can't say I'm sold on the graphics or the battle system right now.
...And Atlus really needs to make an RPG on a non-handheld someday before this console gen is over. Seriously.
Radiant Historia will be available for Nintendo DS on November 4, 2010 in Japan.
You can check out the Famitsu.com reveal via the link below to see screens of the game in action.
[Famitsu]
[Radiant Historia Official Site]
Titled Radiant Historia, the game is being headed by many key members of tri-Ace and Square Enix's charming little PS2 RPG, Radiata Stories. (Hence the game's title?)
Radiant Historia takes place on the warring continent of Vancoor, where 5 countries are all vying for dominance over the others, and follows the story of a spy for the country of Alistell, named Stokk. During a mission with companions Rainie and Marco, the party is ambushed by an enemy unit, and Stokk is badly injured. However, upon regaining his senses, Stokk finds himself in a strange place where space and time twist around him called 'Historia.' Here, Stokk is granted the ability to move through time and space by some mysterious children, and is told that the world needs his power.
The game's battle system is played out on 3x3 'grids,' and seems to combine SRPG elements with basic turn-based conventions (which, as I currently understand it, plays out something similar to Enchanted Arms).
So far, the story seems like an interesting idea, but I can't say I'm sold on the graphics or the battle system right now.
...And Atlus really needs to make an RPG on a non-handheld someday before this console gen is over. Seriously.
Radiant Historia will be available for Nintendo DS on November 4, 2010 in Japan.
You can check out the Famitsu.com reveal via the link below to see screens of the game in action.
[Famitsu]
[Radiant Historia Official Site]
Labels:
announcement,
Atlus,
Nintendo DS,
Radiant Historia,
translations
Wednesday, July 28, 2010
Namco Bandai Announces 3 Tales of Titles
Namco Bandai is finally showing the PlayStation brand some love with the next three Tales of titles announced for Sony's machines.
The first announced title - and the one with the most information - is an enhanced PS3 port of the previously Wii-exclusive Tales of Graces. Planned for release late this year, the newly dubbed Tales of Graces F will follow the story of the young noble Asbel Lant as he tries to become strong enough to protect those close to him.
So far, we know the updated port will feature a graphical enhancement, new additional Mystic Artes, and the game's heroine, Sophie, will be gettting an updated character design. I expect there will be more additions revealed in the coming months.
Tales of Graces F will be available for PlayStation 3 in Japan sometime this Winter.
The second confirmed title is Tales of the World: Radiant Mythology 3 for PSP, which apparently will feature over 80 Tales of cameo characters. Woo.
Tales of the World: Radiant Mythology 3 will be available for PSP sometime next year in Japan.
Finally, the megaton announcement was that the next mothership Tales of title will be debuting on the PlayStation 3.
There is no further info on this title - not even a name yet - but if the single image released by Jump (top of the article) is any indicator, the title looks to have a more mature feel about it than previous entries in the series.
Overall, I am sort of dumbfounded by these announcements. After all the resentment from the last timed exclusive Tales of title, I had thought Namco would have learned its lesson, but apparently not. Initial adopters of Tales of Graces will not be pleased.
As for the unnamed PS3 Tales of game, I imagine it will eventually find its way to other consoles. I mean, ToG just got the same shaft ToV did. This looks to be a continuing trend.
And I can add another reason to why I hate this console generation. Thanks, Namdai.
[Gamekyo]
[Andria Sang]
The first announced title - and the one with the most information - is an enhanced PS3 port of the previously Wii-exclusive Tales of Graces. Planned for release late this year, the newly dubbed Tales of Graces F will follow the story of the young noble Asbel Lant as he tries to become strong enough to protect those close to him.
So far, we know the updated port will feature a graphical enhancement, new additional Mystic Artes, and the game's heroine, Sophie, will be gettting an updated character design. I expect there will be more additions revealed in the coming months.
Tales of Graces F will be available for PlayStation 3 in Japan sometime this Winter.
The second confirmed title is Tales of the World: Radiant Mythology 3 for PSP, which apparently will feature over 80 Tales of cameo characters. Woo.
Tales of the World: Radiant Mythology 3 will be available for PSP sometime next year in Japan.
Finally, the megaton announcement was that the next mothership Tales of title will be debuting on the PlayStation 3.
There is no further info on this title - not even a name yet - but if the single image released by Jump (top of the article) is any indicator, the title looks to have a more mature feel about it than previous entries in the series.
Overall, I am sort of dumbfounded by these announcements. After all the resentment from the last timed exclusive Tales of title, I had thought Namco would have learned its lesson, but apparently not. Initial adopters of Tales of Graces will not be pleased.
As for the unnamed PS3 Tales of game, I imagine it will eventually find its way to other consoles. I mean, ToG just got the same shaft ToV did. This looks to be a continuing trend.
And I can add another reason to why I hate this console generation. Thanks, Namdai.
[Gamekyo]
[Andria Sang]
EA Announces Kingdoms of Amalur: Reckoning
Pro Baseball pitcher Curt Shilling apparently loves him some role-playing. So much so, in fact, that he started a video game studio to make RPGs, called 38 Studios.
The first fruits of that is an action-RPG called Kingdoms of Amalur: Reckoning, due next year on PC, Xbox 360, and PlayStation 3.
In case you are worried that a baseball player doesn't have the chops to make an engaging RPG, the story is being handled by fantasy novelist R. A. Salvador (known for his work on the Forgotten Realms series, among other titles), the visual direction is being headed by Spawn creator Todd McFarlane, and the game design is under the direction of Oblivion designer Ken Rolston.
Quite honestly, Oblivion didn't do anything for me, and I've never understood what people liked about Spawn. R. A. Salvador has some decent works, so I guess I'll bank on the story.
Either way, Kingdoms of Amalur: Reckoning will be available for PC, Xbox 360, and PlayStation 3 in Autumn 2011.
[Destructoid]
The first fruits of that is an action-RPG called Kingdoms of Amalur: Reckoning, due next year on PC, Xbox 360, and PlayStation 3.
In case you are worried that a baseball player doesn't have the chops to make an engaging RPG, the story is being handled by fantasy novelist R. A. Salvador (known for his work on the Forgotten Realms series, among other titles), the visual direction is being headed by Spawn creator Todd McFarlane, and the game design is under the direction of Oblivion designer Ken Rolston.
Quite honestly, Oblivion didn't do anything for me, and I've never understood what people liked about Spawn. R. A. Salvador has some decent works, so I guess I'll bank on the story.
Either way, Kingdoms of Amalur: Reckoning will be available for PC, Xbox 360, and PlayStation 3 in Autumn 2011.
[Destructoid]
Labels:
38 Studios,
announcement,
EA,
Kingdoms of Amalur,
PC,
PlayStation 3,
Reckoning,
trailer,
Xbox 360
RPGs of the Week: Arc Rising Edition
Hey, there are some new RPGs coming out this week (July 26 - 31, 2010). Check out what they are below.
North America
Arc Rise Fantasia – imageepoch, Ignition – Nintendo Wii
Crystal Monsters – Gameloft – DSiWare
Japan
Agarest Senki Zero: Dawn of War – Compile Heart, Idea Factory – Xbox 360
Metal Max 3 – Enterbrain, Kadokawa – Nintendo DS
Wizardry: Boukyaku no Isan – Genterprise – Nintendo DS
Europe
(none)
North American FINALLY gets Arc Rise Fantasia for the Wii (though I'm told the localization leaves something to be desired), and a DSiWare title that I'd never heard of from Gameloft.
Japan, meanwhile, gets an enhanced 360 port of Agarest Senki Zero, the DS revival of Metal Max, and the newest DS incarnation of Wizardry.
Europe will have to wait for next week, I guess.
Anything for you this week?
North America
Arc Rise Fantasia – imageepoch, Ignition – Nintendo Wii
Crystal Monsters – Gameloft – DSiWare
Japan
Agarest Senki Zero: Dawn of War – Compile Heart, Idea Factory – Xbox 360
Metal Max 3 – Enterbrain, Kadokawa – Nintendo DS
Wizardry: Boukyaku no Isan – Genterprise – Nintendo DS
Europe
(none)
North American FINALLY gets Arc Rise Fantasia for the Wii (though I'm told the localization leaves something to be desired), and a DSiWare title that I'd never heard of from Gameloft.
Japan, meanwhile, gets an enhanced 360 port of Agarest Senki Zero, the DS revival of Metal Max, and the newest DS incarnation of Wizardry.
Europe will have to wait for next week, I guess.
Anything for you this week?
Wednesday, July 21, 2010
RPGs of the Week: Summer Slowdown Edition
It is a new week, and if it wasn't the summer, that would usually mean new RPGs. But alas, the summer brings with it the usual drought (both of interesting news and new games). :/
Anyways, here's what is coming out this week (July 19 - 24, 2010):
North America
(none)
Japan
Ken to Mahou to Gakuen Mono. 2G – Acquire – PlayStation 3
Ninety-Nine Nights II – feelplus, Phantagram, Konami – Xbox 360
Europe
Dragon Quest IX: Sentinels of the Starry Skies – Level 5, Square Enix, Nintendo – Nintendo DS
Europe gets the latest Dragon Quest, while Japan gets a remake of Class of Heroes 2 for the PS3 (yay?) and extremely niche Xbox 360 title Ninety-Nine Nights II (which I'm told even some fans of the original aren't so thrilled about).
(Sigh) Summer. What can you do with it?
Anyways, here's what is coming out this week (July 19 - 24, 2010):
North America
(none)
Japan
Ken to Mahou to Gakuen Mono. 2G – Acquire – PlayStation 3
Ninety-Nine Nights II – feelplus, Phantagram, Konami – Xbox 360
Europe
Dragon Quest IX: Sentinels of the Starry Skies – Level 5, Square Enix, Nintendo – Nintendo DS
Europe gets the latest Dragon Quest, while Japan gets a remake of Class of Heroes 2 for the PS3 (yay?) and extremely niche Xbox 360 title Ninety-Nine Nights II (which I'm told even some fans of the original aren't so thrilled about).
(Sigh) Summer. What can you do with it?
Wednesday, July 14, 2010
The Last Story might be Sakaguchi's last story
After a 3 month long development stint in Japan, Final Fantasy creator and Mistwalker boss Hironobu Sakaguchi has returned to his home in Hawaii for a brief week for personal reasons.
In his Mistwalker blog, Sakaguchi comments on his team's commitment to The Last Story, stating that they are all pouring 120% into the project, which he says may be his last.
From his blog (translated by yours truly for your English reading pleasure):
"While I'm completely pouring everything I have into this one title, the feeling that this might be my last game is strong. So I am working towards the project's completion so that I have no regrets, but more than that, while having fun."
While it saddens me to think The Last Story may be Sakaguchi's last game, it is shaping up to be a great-looking title, and I think most would agree that Sakaguchi has more than made his mark upon the game industry.
The Last Story will be available for the Nintendo Wii sometime this year in Japan.
[Mistwalker]
In his Mistwalker blog, Sakaguchi comments on his team's commitment to The Last Story, stating that they are all pouring 120% into the project, which he says may be his last.
From his blog (translated by yours truly for your English reading pleasure):
"While I'm completely pouring everything I have into this one title, the feeling that this might be my last game is strong. So I am working towards the project's completion so that I have no regrets, but more than that, while having fun."
While it saddens me to think The Last Story may be Sakaguchi's last game, it is shaping up to be a great-looking title, and I think most would agree that Sakaguchi has more than made his mark upon the game industry.
The Last Story will be available for the Nintendo Wii sometime this year in Japan.
[Mistwalker]
Labels:
Hironobu Sakaguchi,
Mistwalker,
Nintendo,
Nintendo Wii,
The Last Story
Tuesday, July 13, 2010
Have Some Dragon Age II Screens and Details
So Dragon Age II will be out sometime early next year.
According to RPGamer, the title will follow a human named Hawke, who, over the course of 10 years, will rise from poverty to become very powerful. The player may create Hawke as either a male or female human, but not as any other race.
In addition to the above info, BioWare has released two new screens from the game, embedded here in this post for your viewing pleasure. I had heard that the visuals were going to be improved, but honestly they don't look very good. Better than the original's? Er, maybe...?
It has also been hinted that the game will feature an upgraded combat system, also reinforced by one of the released screens (assuming that it real-time combat, and not a cutscene).
Either way, Dragon Age II will be available for PC, Xbox 360, and PlayStation 3 sometime next year.
[RPGamer]
[Gamekyo]
According to RPGamer, the title will follow a human named Hawke, who, over the course of 10 years, will rise from poverty to become very powerful. The player may create Hawke as either a male or female human, but not as any other race.
In addition to the above info, BioWare has released two new screens from the game, embedded here in this post for your viewing pleasure. I had heard that the visuals were going to be improved, but honestly they don't look very good. Better than the original's? Er, maybe...?
It has also been hinted that the game will feature an upgraded combat system, also reinforced by one of the released screens (assuming that it real-time combat, and not a cutscene).
Either way, Dragon Age II will be available for PC, Xbox 360, and PlayStation 3 sometime next year.
[RPGamer]
[Gamekyo]
Labels:
Bioware,
Dragon Age II,
EA,
PC,
PlayStation 3,
screens,
Xbox 360
NieR to be Cavia's Final Game
Ah, Cavia. We barely knew thee.
According to an interview on 4gamer, Drakengard and NieR developer Cavia will be absorbed into its parent company of AQ Interactive within the near future.
Though the reasons remain unclear (NieR: RepliCant was a top seller in Japan, so obviously they are capable of producing results), the interview concludes with info that the Cavia brand will officially be no more.
Cavia has developed many licenced titles besides its action-RPGs, including the Resident Evil on-rails shooting titles for the Nintendo Wii. Though the developers titles have been sort of hit-and-miss for me, I have enjoyed Drakengard II and NieR quite a lot, and it saddens me to see their identity get swallowed up.
I suppose we still may see games from the team under the AQ name, but its still a bit sad nonetheless.
[4Gamer]
According to an interview on 4gamer, Drakengard and NieR developer Cavia will be absorbed into its parent company of AQ Interactive within the near future.
Though the reasons remain unclear (NieR: RepliCant was a top seller in Japan, so obviously they are capable of producing results), the interview concludes with info that the Cavia brand will officially be no more.
Cavia has developed many licenced titles besides its action-RPGs, including the Resident Evil on-rails shooting titles for the Nintendo Wii. Though the developers titles have been sort of hit-and-miss for me, I have enjoyed Drakengard II and NieR quite a lot, and it saddens me to see their identity get swallowed up.
I suppose we still may see games from the team under the AQ name, but its still a bit sad nonetheless.
[4Gamer]
Labels:
a farewell,
AQ Interactive,
Cavia,
Drakengard,
Nier,
video game industry
D3 to bring God Eater Burst to North America
Are you one of the few North American gamers into ad-hoc multiplayer casual MMOs in the vein of Monster Hunter? No? Oh, well nevermind then.
If you meet someone who is, though, you should tell them that Namco Bandai's sort-of-sequel to their answer to Monster Hunter, titled God Eater Burst, is making a trip to North American PSPs, courtesy of D3 Publisher. (I love that Namco tries to pretend that they don't completely own D3, and then release their 'other' games under that label. Whatever works, I guess.)
God Eater Burst is basically a giant overhaul of the original title, upgrading the graphics, adding in elements, and increasing the amount of monsters to be slain with or without friends.
God Eater Burst is planned for release on PSP sometime in 2010 in Japan, and reportedly sometime in 2011 for North America.
[Destructoid]
Labels:
announcement,
D3,
God Eater Burst,
Namco Bandai,
trailer
RPGs of the Week: Dragon Spank Edition
Hello, and welcome to a new week of RPGs.
I can't think of something witty to talk about here, so just check out what's hitting shelves this week (July 12 - 17, 2010):
North America
DeathSpank – Hothead, EA – XBLA, PSN
Dragon Quest IX: Sentinels of the Starry Sky – Level 5, Square Enix, Nintendo – Nintendo DS
Japan
Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu – Intelligent Systems, Nintendo – Nintendo DS
Last Ranker – imageepoch, Capcom – PSP
Sekaiju no Meikyuu (Atlus Best Collection) – Atlus – Nintendo DS
Europe
Puzzle Quest 2 – Infinite Interactive, Namco Bandai – Nintendo DS
Hothead's comedy action-RPG, DeathSpank, hits downloadable networks this week in North America, as does Square Enix's Dragon Quest IX (brought to you by the concerned folks at Nintendo).
Japan, meanwhile, gets another DS Fire Emblem, Capcom's first JRPG in a while (albeit developed by imageepoch), Last Ranker, and a budget reprint of Etrian Odyssey.
And Europe finally gets Puzzle Quest 2 this week.
Anything looking worth it?
I can't think of something witty to talk about here, so just check out what's hitting shelves this week (July 12 - 17, 2010):
North America
DeathSpank – Hothead, EA – XBLA, PSN
Dragon Quest IX: Sentinels of the Starry Sky – Level 5, Square Enix, Nintendo – Nintendo DS
Japan
Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu – Intelligent Systems, Nintendo – Nintendo DS
Last Ranker – imageepoch, Capcom – PSP
Sekaiju no Meikyuu (Atlus Best Collection) – Atlus – Nintendo DS
Europe
Puzzle Quest 2 – Infinite Interactive, Namco Bandai – Nintendo DS
Hothead's comedy action-RPG, DeathSpank, hits downloadable networks this week in North America, as does Square Enix's Dragon Quest IX (brought to you by the concerned folks at Nintendo).
Japan, meanwhile, gets another DS Fire Emblem, Capcom's first JRPG in a while (albeit developed by imageepoch), Last Ranker, and a budget reprint of Etrian Odyssey.
And Europe finally gets Puzzle Quest 2 this week.
Anything looking worth it?
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