Wednesday, January 6, 2010

Opinion Fest 2009: Most Innovative

Many critics of the RPG genre like to complain that the RPG formula (especially the JRPG formula) has become stale and outdated. Though this criticism may hold true for some games, it is my experience that many developers are constantly trying to refine and innovate within the genre. The Most Innovative award seeks to recognize those games that rocked the boat the most this year. Even if the games themselves aren't as highly venerated as other, more pedestrian titles, these games will build stepping stones for more creative content in titles to come.

Honorable Mention: Mario & Luigi: Bowser’s Inside Story – Alphadream, Nintendo – Nintendo DS

Mario & Luigi 3 takes ideas from its predecessor and expands on them to create a truly enjoyable little title that utilizes the DS in almost every capacity. From blowing fire with the mic, tapping the touchscreen to execute special attacks, and timing different button presses to knock things back and forth, Bowser’s Inside Story is a title that proves that Nintendo is still finding new things for the DS to do, even in a relatively stiff genre, like RPGs.

3rd: Half-Minute Hero – Opus, XSEED – PSP

The demon lord is planning to destroy the world, the princess has been kidnapped, and the fate of humanity rests on your shoulders alone. Sure, the plot of Half-Minute Hero sounds like about as cookie-cutter as you can get; why does it deserve an award for Most Innovative?

Well, take that basic concept, and then squeeze it Рand just about every other classic JRPG clich̩ you can think of Рinto 30 seconds, and you suddenly have something so different, no one else has ever done it! Not to mention that saving the world in 30 seconds gives gamers with less time on their hands something interesting to do on a quick break. ;)

2nd: Might & Magic: Clash of Heroes – Capybara, Ubisoft – Nintendo DS

The Kingdoms of the world are on the brink of war as an army of demons threatens the world with destruction. With all the legendary heroes slain in a surprise attack, the next generation of the champions of justice have only one choice: match up three 16-bit sprites of the same colour so they can charge up a few turns and hopefully get to the top of their opponent’s puzzle screen. Obviously.

Clash of Heroes combines linear RPG storytelling with unit-based puzzle combat that extends beyond Puzzle Quest’s “match up coloured gems” for something that feels incredibly fresh, and manages to stay interesting both in and out of battle.

1st: Final Fantasy Crystal Chronicles: The Crystal Bearers – Square Enix – Nintendo Wii

By now, waggle controls are old news. Most core gamers are tired of and maybe even a little vexed by the term “motion controls,” mainly due to the seemingly constant stream of waggle-based mini-game compilations.

But what if there was an RPG with high production values, a legitimate storyline, and motion controls that were actually made for the title, and not just tacked on? That is what Square Enix set out to do with The Crystal Bearers, and while it not be as epic as the upcoming FFXIII, its clever and meaningful utilization of the Wiimote to do everything from butt-battling to throwing huge boulders at monsters stands as a testament to legitimate motion-controlled RPGaming.

2 comments:

Sav said...

i've yet to play that ff game for the wii, is it any good ?

it doesn't look too stellar, i seen some bad reviews like 5/10.

can't be that bad tho lol.

Billy said...

Geez, this post just reminds me how ridiculous my backlog is. I own all of the top three games you listed, but Crystal Bearers is the only one I've even opened so far.