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These games may not be the most popular, but they have done a lot for the RPG genre in 2008.
3rd: AWAY: Shuffle Dungeon – Mistwalker, Artoon, Majesco – Nintendo DS
Though maybe not as robust as some other RPGs this year, Mistwalker and Artoon’s AWAY forces you to look at the dungeons you explore in a different light. “If I step over there, then I have to make sure I grab that before the shuffle…” is not an uncommon thought. Mixing basic top-down action-role-playing with the thought required of a puzzler, AWAY is a refreshingly new approach to a classic formula, even if it borders on “smash your DS with a hammer” frustrating.
2nd: The Last Remnant – Square Enix – Xbox 360
Some of you may remember that one of my fist reactions to The Last Remnant’s gameplay was “…wtf did I just watch?” And its true. Just watching someone play the game will do little besides raise an eyebrow. Playing the game, however, becomes very intuitive very quickly, and within an hour or so, you’ll wonder what you were confused about at all.
Combining strategy and turn-based fights into a single, massive entity, The Last Remnant was one of the first games that actually made me feel like I was commanding an army, and several times I actually found myself yelling at the soldiers on my TV screen. “Dodge that! What’s wrong with you?!”
1st: Infinite Undiscovery – tri-Ace, Square Enix – Xbox 360
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Love it or hate it, Infinite Undiscovery rethinks the traditional JRPG formula on nearly every side, and is more deserving than any title of the most innovative RPG of 2008.
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