As previously reported, Europe got its End of Eternity (AKA Resonance of Fate) release date confirmed last week, and as expected, North America's was announced (albeit very quietly) right afterward.
And, similarly to Europe's release, tri-Ace's 3rd current gen RPG will be hitting North American Xbox 360s and PlayStation 3s mid-March. Yes, right after Final Fantasy XIII.
I don't know if I should tip my hat to Sega for their sheer bravery or shake my head sadly for their apparent stupidity. Whether or not you think End of Eternity is going to be better than FFXIII is really a moot point, as either way FFXIII is clearly the heavyweight of March.
I'll be buying both, but I have learned that I am a clear minority amongst gamers.
End of Eternity will be available for Xbox 360 and PlayStation 3 as Resonance of Fate on March 16, 2010 in North America and March 26, 2010 in Europe.
So Sega is publishing tri-Ace's third 7th generation RPG, End of Eternity. Unlike previous tri-Ace games, EoE is a gun-based title with only 3 playable characters. Additionally, it is the very first tri-Ace title to get a true multiplatform release.
Though the game was released last month in Japan, Westerners have had to do with a vague promise that the game will someday be released to us too, albeit under the strange name Resonance of Fate.
Sega of Europe has recently - and very quiety - revealed the game's European release, along with its cover art. And that release is much earlier than many expected, apparently due late next month!
Though Sega of America still lists the game for 'Spring 2010,' North American and European release dates for 360/PS3 titles have gotten much closer to each other, often no more than a week apart. We expect Sega of America to announce something soon, but until then, planning your calendar around late March is probably a good guess.
Though its proximity to Final Fantasy XIII seems to seal its fate as second fiddle for most gamers.
But, hey, I never claimed to understand Sega.
Resonance of Fate will be available for Xbox 360 and PlayStation 3 on March 26, 2010 in Europe. It is already available as End of Eternity in Japan.
Dust off your Japanese Xbox Live / PlayStation Network accounts, as Sega and tri-Ace's upcoming multiplatform RPG, End of Eternity (also curiously known in the West as Resonance of Fate, for some unknown reason) will be getting a Japanese demo on December 22, 2009, just in time for Christmas.
For the forgetful, End of Eternity follows three PMF mercenaries, Zephyr, Vashyron, and Reanbell, as they discover the secret behind Earth's last hospitable shelter, the floating mechanical city of Basel.
The demo will reportedly feature a playable scenario original to the demo, and will give players a chance to test out the battle system for themselves.
I haven't done much with my Japanese XBL account since the Magna Carta II demo earlier this year, so I'll be downloading this day one. Also, moar HD RPGs please.
End of Eternity will be available for Xbox 360 and PlayStation 3 on January 28, 2010, and sometime next Spring in North America and Europe as Resonance of Fate.
tri-Ace have been keeping themselves busy since 7th gen started, and are getting ready to unload their 3rd HD RPG, End of Eternity.
For the forgetful, EoE follows the exploits of three mercenaries, Zephyr, Reanbell, and Vashyron, within the last surviving human city on (actually 'above') Earth: Basel. Though we still don't know much about everything going on behind the scenes, a young woman know only as Subject #20 appears to have a significant role in the fate of what is left of the world.
EoE is currently playable on the show floor of TGS, and Sega has also given us a new trailer for the game, which you can conveniently watch below. Enjoy!
End of Eternity is still without a solid release date, with Sega mentioning a Japanese release of 'This Winter' and and North American release of 'Next Spring.' It will be available on Xbox 360 and PlayStation 3.
News is always a little slow during the summer months for RPGs. Not always sure why, but what can you do, right?
In an attempt to satiate your need for new RPG developments, Sega and Namco Bandai have each released new gameplay-heavy trailers for their respective upcoming RPGs, End of Eternity and Mangna Carta II (developed by tri-Ace and Softmax respectively). Take a watch below.
End of Eternity
Magna Carta II
Hm, both are looking promising. Anyone have a favorite?
End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this Winter in Japan. It will be available as Resonance of Fate in North America sometime next Spring.
Magna Carta II will be available for Xbox 360 on August 6, 2009 in Japan, and sometime during the third quarter of 2009 in North America.
Yes, I have once again fallen behind in scan coverage. So here I am, trying to make it up in one fell swoop. As usual, take a look at the scans below, or at least the ones that interest you. :)
End of Eternity (Resonance of Fate in NA) Xbox 360, PlayStation 3 tri-Ace, Sega Winter 2009 (Japan), Spring 2010 (North America)
Last Rebellion PlayStation 3 Hit Maker, Nippon Ichi/NIS America Winter 2009 (Japan & North America)
Magna Carta II Xbox 360 Softmax, Banpresto, Namco Bandai August 6, 2009 (Japan), Q3 2009 (North America)
Tales of Graces Nintendo Wii Namco Bandai Winter 2009 (Japan)
Lots of cool-looking titles on the horizon, that's for sure. I will take translation requests in the comments, though I would like to get a hold of some nicer scans for Magna Carta II and Last Rebellion before trying to read the whole articles.
So we've seen the pre-rendered teasers for tri-Ace and Sega's upcoming multiplatform RPG, End of Eternity (pointlessly renamed to Resonance of Fate for North America), and we've heard a little bit about how it plays, but we're still pretty out in the dark on the whole thing.
Famitsu, however, has recently run a feature giving us a little more detail on exactly how the battle system works. I thought this might be revelant to some of your interests, so I took the liberty of translating it.
In the spirit of JRPG developers naming their battle systems with random acronyms, EoE's battle system is reportedly called t.A.B. (short for 'tri-Attack Battle'). At least it's short.
Despite it's real-time elements I detailed for you from the last article, t.A.B. reportedly functions in a very turn-based style, with each of your friendly characters getting a limited amount of time to move around and perform actions (think something along the lines of Eternal Sonata).
During each character's "turn," you are free to move around the battlefield and change up equipment as you please. However, once you attack, your turn is over, regardless of how much extra time you may have.
Once you have told your character to attack, they enter a "charge" mode, where they take a specified amount of time "charging" their attack before actually inflicting any damage. Your charge time for each attack will differ depending on your distance from the enemy/enemies you have targeted. Being closer to your target will allow for shorter charge times, but will leave you more open to receive attacks. These charges can reportedly be "saved" and added on top of each other to facilitate bigger attacks, though exactly how this works has not been made known.
Finally, it is interesting to note that enemies do not have turns of their own. Instead, they are permitted to move and act while your characters are doing so. Thus, charging your attacks will certainly leave you vulnerable to your enemies.
To show the game off in motion, Sega has also released a new trailer for the game showing off some brief battle footage. Though it doesn't do much in the way of explaining much, it gives you an idea of how the game will look in motion. You can check it out below.
End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this winter in Japan, and sometime next spring in North America as Resonance of Fate.
Well, chock this one up to 'Sega of America is still the retarded kid at the back of the class,' the seemingly brainless company has recently announced that it will be bringing Resonance of Fate to North America in Spring 2010.
Hey, you say, you've never heard of Resonance of Fate before! Is this a new IP? Er, well, yes it is, but maybe not as new as you might think, as it is just a renaming of the upcoming tri-Ace developed Xbox 360 and PlayStation 3 RPG, End of Eternity.
For the forgetful, End of Eternity is an action-RPG with turn-based functionality built in set in a dystopic city floating above the surface of a destroyed Earth in the future. The game is the first tri-Ace project without Enix's publishing supervision, and tri-Ace's first true multiplatform game. It is due out sometime late this year in Japan.
So, why the completely irrelevant name change? Why the extra wait for a North American version? It's Sega. Need I say more?
Ugh (facepalm). As if we needed more proof that Sega of America is totally clueless.
North America Debut Trailer
End of Eternity will be available in Japan this Winter in Japan, and next Spring in North America (as Resonance of Fate) on Xbox 360 and PlayStation 3.
To commemorate selling a million 360s in Japan, Microsoft held a press conference today in Japan showcasing 31 upcoming titles. Unfortunately, there were only 3 RPGs shown, and you have already heard about all of them.
First off, Namco Bandai has confirmed Magna Carta for release on Xbox 360 late this summer in Japan. Developed by Korean studio SoftMax, and published under Namdai's Banpresto label, Magna Carta II follows a young warrior named Juto who becomes involved with the young princess Zephy during a civil war in their country.
The game's first official trailer was debuted at the event (viewable below), and the press was given hands-on time with it. Namco Bandai also announced that the game's official Japanese site has now gone live HERE.
Magna Carta II will be available in Japan on August 6, 2009 on Xbox 360.
Second, Sega took some time to show off their tri-Ace-developed RPG, End of Eternity, due out simultaneously on Xbox 360 and PlayStation 3 sometime this winter in Japan. tri-Ace's Takayuki Suguro, the game's director, said he wanted to take the know-how from tri-Ace's previous two 360 RPGs to make an awesome game.
The game's first trailer was shown again (embedded again below), and the press were given a look at how the game plays. Unfortunately, no concrete release date was given yet.
Finally, Microsoft took the liberty of showing off the Japanese version of BioWare's sci-fi shooter-RPG, Mass Effect, which, by now, is totally old news here in the West.
Mass Effect will be available on Xbox 360 on May 21, 2009 in Japan.
I personally can't imagine that this is everything Microsoft has planned for this year in Japan. Don't get me wrong, I think End of Eternity and Magna Carta II look interesting, but it just seems a little underwhelming. Like, where's Mistwalker? What's Square Enix doing this year? Doesn't Atlus have something to show off sooner or later? I can't help but think there's more they aren't telling us right now...
I know this translation has been a long time coming, but I finally got around to getting it done.
As you are likely already aware, End of Eternity is the first joint RPG project between RPG developer tri-Ace and publisher Sega, due out sometime this winter in Japan for Xbox 360 and PlayStation 3.
End of Eternity is set in a giant machine city known as Basel. The game takes place almost completely within Basel’s mechanical compound, from its upper level tower to its lower living areas, the story reportedly never takes you out of the city’s metallic confines.
Background Basel was created as a desperate attempt to save humanity from the poisoned deterioration of the Earth. It was supposed to protect and govern human life, and people willingly set themselves under its supervision.
Eventually, many people flocked to Basel, took up residence, and built themselves a city. However, the machines slowly began to deteriorate themselves, becoming corrupted like the world outside.
People forgot the truth of the past, and, secluded in their self-made tiny world, began to repeat the past.
Inside Basel and the People that Live There When Basel was initially constructed, humanity possessed a highly advanced technological society. However, after confining themselves within the structure, this knowledge was eventually lost, and there are currently few who hold any knowledge related to the mechanical metropolis.
That said, there are still ongoing construction projects with Basel, and people live thanks to Basel’s grace. Through its power generation plants, street lights function, television broadcasts are relayed, and other important functions are possible. It seems that the standard of living is not all that bad.
The Scriptures and the Cardinals The people of Basel believe in a single faith that they have based on a set of ancient writings that they brought with them. This religion’s leading class are known as “Cardinals,” and are distinguishable by their unique robes. Originally, the religion was centered around a pope, but authority was assumed by a man named Roen after the pope’s death.
Characters: the girl who bids farewell to fate, and the men who shoulder the past
Subject #20 (19) Soon after her birth, this young woman was raised as a live test subject in a kind of reaserch facility and named Subject #20. Due to a certain experiment she was involved in, she has been set to die exactly 20 years after her birth. Knowing that her remaining life is nearing its end, she escapes from the facility and chooses to end her own life before her 20th birthday in an attempt to defy her fate.
Zephyr (17) A young man raised in a facility, Zephyr causes an incident several years earlier that brings a man named Vashyron on assignment to suppress it. During that incident, he received what should have been a fatal blow from Vashyron, but somehow escaped without a single scratch. Currently, he lives with Vashyron as a PMF.
Vashyron (26) A former military officer who currently lives with Zephyr, Vashyron works as a PMF. He met Zephyr as an assignment to suppress a violent young man. Though he is a survivor of the Cardinals’ subordinate armed forces that were annihilated in a large scale battle, he rarely speaks of his past.
PMF Short for Private Military Firms, PMF originally referred to hired mercenary soldiers, however the word has recently come to refer individuals who take many sorts of job requests, such as intelligence gathering or goods exchanges, regardless of battle.
Currently, only Zephyr and Vashyron have been confirmed as playable characters.
Grid-divided fields and gun-heavy battles In EoE, movement on the field is very different from movement within dungeons.
The overworld map is divided up in a hexagonal-celled grid with your party appearing as a sort of symbol. As your party moves across the grid, it has a certain probability of encountering enemies on each cell. By contrast, movement in dungeons is very much as you’d expect a modern JRPG to handle, with your characters visible and controllable in a third-person view, with enemies also visible. Engaging enemies in a dungeon transitions you into battle mode seamlessly.
Battles are played out in semi-real time, with the player taking direct control of one member of your team of up to 3 characters. While your character is performing any action, the game’s time proceeds normally, but stops when your character is stopped, allowing for strategic planning on the fly.
It has been made known that there will be some sort of dynamic between the positioning of your characters, as well as some sort of element that will enable certain special attacks, but we don’t have any details on exactly what those might be yet.
Additionally, the current release shows the playable characters engaged against living machines (?) and biotic weapons, but we are not sure what their true identities are yet.
I think you might also be interested to note that the battle screens list a playable character name of something like Leenbelle (Riinberu), but don’t actually picture her or him. Possibly the next revealed playable character?
End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this winter in Japan.
For any of you starved for more details on Sega and tri-Ace's recently announced Xbox 360 and PlayStation 3 RPG, End of Eternity, you should be excited to not only get a look at some nice, clean scans from last week's enormous article on it, but also take a look at the game's first Japanese trailer.
The 7 page feature looks at not only EoE's first three characters, but also glimpses at the game's story and setting, various locations, and battle system.
Finally, though the recently released first trailer doesn't feature any gameplay, it does give you a better look at the characters and the overall feel for the game.
I still don't totally dig the 2 male characters' designs, but the game has certainly come to intrigue me. I shall definitely keep a closer eye on this.
End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this winter in Japan.
The article (and I suppose the trailer, too) is open for translation requests in the comments.
As usual, Weekly Famitsu has blown the lid off of tri-Ace's countdown timer surprise early, and announced that the mysterious Xbox 360 and PlayStation 3 RPG is a game for Sega titled End of Eternity.
This is obviously the multiplatform title Sega hinted at to Famitsu Xbox earlier this year that they thought would please fans. However, my question is why did Sega choose not to include their logo on the teaser site? That seems a little strange.
It is also interesting to see tri-Ace branching out from Square Enix. While it's true that Infinite Undiscovery was done for Microsoft, publishing duties were eventually transferred to SE, so this will be the first tri-Ace project that has nothing to do with the JRPG giant. (Before the Square merger, tri-Ace always published with Enix.)
Anyway, End of Eternity appears to be a turn-based RPG (sort of unusal for tri-Ace) set in a cyberpunk dystopia. The game follows a young 19 year old girl known so far only as Subject #20, who was raised in a testing facility as part of some experiment. As she nears her 20th birthday, she decides to take her own life, an event that apparently has drastic consequences for the game's plot.
The other two revealed characters are members of the PMF (Private Miliary Firm), named Zephyr (17) and Vashyron (26). Zephyr may have some connection to the testing facility where Subject #20 was.
The Famitsu article on the title is quite an in-depth first look, and spans what looks like 10 or 11 pages (including art splash pages). However, the available scans (or rather, photos) of the article are terrible to read. So I'll be waiting for nicer scans to surface before I really delve into the meat of the article.
So far, I'm not particularly impressed with the art direction of this title, but the story does sound promising, so I'll keep an eye on this one for the time being. It is Sega, though, and that worries me.
End of Eternity will be available for Xbox 360 and PlayStation 3 sometime this winter in Japan.