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Though not enough to place in the top, Devil Summoner 2 tweaks the formula to the demands of fans everywhere, producing a title that is definitely an improvement. Whether or not it is enough improvement to make the Devil Summoner franchise as relevant as some of Atlus' other series remains to be seen, but the effort is certainly there.
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Star Ocean 4 is really what Star Ocean 3 should have been. Though it still fails to live up to SO2 - maintained as still the best game in the series - SO4 proves that tri-Ace is humble enough to recognize fans' displeasure with SO3, and make the necessary corrections. Improved combat, related story, and a coherent ending really do go a long way. The loss of actual character recruitment and meaningful Private Actions, however, keep the game from acheiving its full potential.
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Magna Carta: Tears of Blood, Korean developer Softmax's first game to find its way out of Korea, had high-end graphics, a beautiful soundtrack, and an involving plot. It's downfall was its game-breakingly awful battle system, which managed to alienate nearly everyone but the most committed (and possibly masochistic) RPG fan.
Magna Carta II, though not exactly the second game in the series, has the same commitment to high production values that graced previous installments, but this time goes out of its way to provide a more accessible experience. The final result is a game that not only blows its predecessor out of the water, but also nearly single-handedly establishes the Magna Carta series as top tier franchise.
1st: Might & Magic: Clash of Heroes - Capybara, Ubisoft - Nintendo DS
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Don't worry about it if you don't know off the top of your head. Might & Magic, though perhaps among the oldest of Western RPG franchises, has fallen into relative obscurity, and certainly lost relevancy with the majority of gamers. Enter Clash of Heroes, an anime-ish puzzle-RPG for the DS, and a possible new direction for the series.
Clash of Heroes drops any pretense of being gritty, hardcore, or any of those other forgetfully common themes in modern gaming, and goes for charming, fun, and likeable instead. The result is a highly accessible, highly addictive title that not only drags the Might & Magic name out of the gutter, but also opens up the series to new fans everywhere. Though a rare sentiment from me, please accept the following, Ubisoft: "Good job!"