Friday, September 25, 2009

TGS 2009: Hack-n-Slash RPGs Dominate TGS

Well, maybe "dominate" is a strong word. But given the limited number of JRPGs present at this year's event (especially on HD consoles), 4 separate hack-n-slash RPGs at one conference is enough to feel like a significant portion.

Hack-n-Slash RPGs are sort of a mixed bag. On one hand, mindless slaughter of even more mindless enemies definitely has its perks, but on the other, hack-n-slash RPGs tend to be light on interesting subject matter and heavy on pressing X repeatedly. A tight-rope walk, to be sure.

Anyways, this year's show has hands-on demos and new trailers for Square Enix and Cavia's NieR (both Gestalt and Replicant), Microsoft, feelplus, and Konami's Ninety-Nine Nights II, and Koei Tecmo's Trinity: Zill O'll Zero (known as Trinity: Souls of Zill O'll in North America). Let's take a look!

NieR Gestalt / NieR Replicant
Xbox 360 / PlayStation 3
Cavia, Square Enix

NieR is an interesting position of being both a multiplatform and an exclusive title all at once. Originally announced as multiplatform, Square Enix recently revealed that the game would be altered and released separately on Microsoft and Sony's platforms.

The original concept of a middle-aged father searching for the cure to a deadly disease for his daughter will be called Nier Gestalt, and reportedly be exclusive to Xbox 360 sometime next year.



Conversely, NieR Replicant will follow the same basic storyline, but has Nier (the main character) as a young man searching for the cure for his sister (who appears to be the same girl as in Gestalt), and will be exclusive to PlayStation 3 sometime next year.



Quite why Cavia or Square Enix (whoever made the decision) felt the need to alter only the main character's age and relationship to the girl needing saving, then release them "exclusively" on 360 and PS3 is beyond me.

Anyway, Cavia is a developer with a shaky history. I disliked Drakengard, but really enjoyed Drakengard 2. Also, I liked the concept of Bullet Witch, but thought the execution needed some polish. Altogether, this is a hard game to judge for me right now. It could be great, mediocre, or crappy, and I have no way of telling right now.

Ninety-Nine Nights II
Xbox 360
feelplus, Microsoft, Konami

The follow-up to one of Microsoft's first attempts to appeal to the Japanese market, N3II is clearly going for a darker, more mature feel than its predecessor, and seems to be going for a more coherent story as well (though that's only a guess from watching the trailers).

Employing the development talents of Lost Odyssey's feelplus, and with the publishing cooperation of Konami, N3II touts bloodier combat, darker heroes, simultaneous co-op play, and more varied gameplay. Check it out below.



I personally enjoyed the original N3, despite its glaring flaws. I'm not sure if I like the change in style for this one, but I am interested to see if they manage to improve on the things that I disliked about the original.

Also, I have no idea why Konami is publishing this instead of Microsoft.

Trinity: Zill O'll Zero
PlayStation 3
Omega-Force, Koei Tecmo

Zill O'll is an obscure RPG series that has never seen the light of day outside of Japan. With 3 previous iterations, Trinity breaks away from the series' previous traditions and goes for a hack-n-slash fest on the PS3 that has been confirmed for North American release someday.

Giving you control over 3 unique characters (a swordsman, a barbarian, and an elf girl), Trinity looks otherwise fairly generic, especially considering its obscure roots. Nevertheless, hack-n-slash fans will likely enjoy the hordes of monsters waiting to die by their hands.



So, a lot of hack-n-slash, right? Hack-n-slash RPGs tend to be pretty polarizing. Either you really enjoy them, or you swear you will never touch them. I always end up buying them if I own the system they're on, but Drakengard 2 is the only one I can ever remember seeing through to the end. (Though I did come close to finishing N3.)

Any of these catching your eye?

1 comment:

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