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With less time now than ever before, a game must prove its worth to me much more rigorously than when I was 12, and much of that relies on its story. In fact, if I have to force myself to stay interested in a game’s story, it’s likely the game won’t stay in my console for long.
Thus, the Best Story award is not one I give lightly, and is probably the second most prestigious award (next to RPG of the Year).
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The Shin Megami Tensei series has built its name on doing things different, particularly in its narratives. Where most RPGs are anxious to tell you a story about knights and princesses and dragons, MegaTen would rather tell you about a kid on your block who becomes possessed with a demon through the internet and somehow survives the end of the world because of it. And Devil Survivor is no exception.
Following a group of high school students who receive possessed DSes (they aren’t called that in the game, but it’s fairly obvious) with days to live, they must figure out how to avert fate and possibly prevent the end of the world. For RPG fans who don’t mind reading more than playing, Devil Survivor is a well-told story.
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Despite its sickeningly high encounter rate, Black Sigil promised an epic tale, and an epic tale it told. With frequently engaging writing and a refreshingly original take on the classic RPG formula, Studio Archcraft has proved that even if it doesn’t know what gamers are looking for in terms of a game, they do understand what makes for an interesting plot.
Black Sigil’s story proves that solid, well-thought-out writing can make a game stand out even despite its otherwise deal-breaking flaws. Now if there were some way to get it in book form so I didn’t have to actually play it…
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To anyone who only played an hour or so of Softmax and Namdai’s latest RPG, this award may seem like a mistake. Magna Carta II’s premise is, after all, just about as clichéd as you can get: a reluctant amnesic hero is thrown into the midst of a war when his hometown is destroyed and his loved ones are slaughtered. And at the beginning of the game, I would have agreed with you. Pretty presentation and interesting battle system aside, the game was shaping up to be another cliché-fest.
However, within a few hours, these thoughts had been replaced with something that is increasingly rare in mainstream RPGs: emotion. Indeed, the further I played, the more I became aware that each of Magna Carta II’s characters were complex creatures, each with strengths, desires, and anxieties. What appeared at first glance to be a derivative plot soon revealed itself to be not only astonishingly deep, but also genuinely interesting.
1st: Dragon Age: Origins – BioWare, EA – PC, Xbox 360, PlayStation 3
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As the game’s seemingly endless codex will attest, the world of Dragon Age is so thoughtfully crafted in every respect imaginable, it’s easy to forget the game is fiction. From characters reluctant to share their own fears and motivations, to simple beggars on the streets, everything and everyone is meticulously scripted together into a living, breathing universe.
Though the game’s gameplay and graphics could stand some work (for console gamers), Dragon Age: Origins’ writing is clearly a labour of love, and any RPGamer looking for a good story need look no further than BioWare’s latest masterpiece.
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